That takes a set number of turns depending on the unit type but once it's maxed out, the unit will race up the screen and attack its opposing numbers. However, if you match them along a vertical, they'll link together into one unit and begin charging up for an attack. Match them up along the horizontal and your units combine into a defensive wall that sprouts up ahead of your front line. Each turn gives you three moves to shuffle your troops around in an effort to line up three units of the same colour. In summary - as your hero wanders from node to node on the game's railed world map you'll sporadically be thrown into battle, with your army of units lining up facing that of your opponent. If your mouse cursor is currently hovering over the 'back' button, I'd urge you to read on, because the gameplay system at Clash of Heroes' core is a thing of rare, bewitching beauty - a creation so deep and so elegant that it will keep you up at night pondering its intricacies. Spun-off from Ubisoft's dusty, dyed-in-the-wool RPG franchise, Clash of Heroes is essentially a match-three puzzler with some narrative window-dressing and character progression thrown in, a la Puzzle Quest. For the uninitiated, it's a lavish re-imagining of a forgotten DS gem, expanded, re-balanced and rebuilt from the ground up.
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